Via Facebook group chat, I’m speaking with Suguru Murakoshi and Hiroko Usuda from the now-defunct Team Silent. We’re talking about their time working on Silent Hill 4: The Room as director and designer, respectively – diving into the creation of Room 302, the apartment that kicks off the story and remains ever-present in the narrative.
SPOILERS AHEAD FOR SILENT HILL 4, DOOM ETERNAL, DEATH STRANDING, WARHAMMER END TIMES – VERMINTIDE, FATAL FRAME 3: THE TORMENTED, AND AMNESIA: THE DARK DESCENT.
It’s the only save point in the game, naturally turning it into a safe room. Over time, however, this initial promise of safety is broken by a series of increasingly dangerous hauntings, turning your home into an unfamiliar and hostile space.