Intercept Games has shared an update on its second patch for Kerbal Space Program 2.
Kerbal Space Program 2, which released in early access in February, received its first (extensive) patch earlier this month. This followed a rather rocky launch for the space-flight simulator, which saw a steep fall in player numbers soon after release, with many asking for refunds due to the game’s buggy state.
Now, the KSP2 team is working on another patch, with creative director Nate Simpson noting that while it’ll be “tough to beat the sheer number of fixes that went into Patch One”, players can still expect “a few big ones” to arrive in Patch Two.
“We are still pulling a couple of late-breaking improvements into that build,” Simpson stated in a blogpost, before promising more information on Patch Two (such as its release date) once the KSP2 team has “got it in QA’s hands”.
Simpson also shared a brief list of some of the fixes coming in Patch Two that have already been checked. These are as follow:
- Fixed loss of vehicle on reference frame change when physicsless parts present
- Fixed flamed-out engines not restarting properly
- Enabled switching between vehicles in atmospheric flight (within PhysX bubble)
- Recovered Kerbals now return to VAB Kerbal Manager
- Gave click priority to planets rather than moons when zoomed out in Map view
- Struts and fuel lines no longer broken after cloning subassembly in VAB
- Fixed bug: vessels with no control deleted during save
- Fixed flowers on Kerbin
- Added “next” button to seizure warning screen
- Height fog added to all atmospheres
- Updated parking garage collision (now possible to enter structures)
- Various CPU and GPU optimizations to improve performance
Simpson additionally noted there are “other improvements” the KSP2 team is “hoping to squeeze into Patch Two (one of which got checked in last night)”, stating that “a few more big-ticket items will [hopefully] get added to the list in the coming days”.
Meanwhile, the Kerbal Space Program 2 team has a roadmap laid out for the game that will see more features added to the sequel that were missing from the first. This includes multiplayer and the addition of colonies, as shown in the image above.