“Whilst we continue to work on more radical things longer term in the background,” said Hello Games following No Man’s Sky’s Living Ship update last month, “we are experimenting with releasing content we know the community would enjoy as soon as we’re able.” And here we are, several weeks later, with dashboard bobbleheads wobbling all over the place.
Those that fancy sprucing up their No Man’s Sky starship interior with a wobbly bobbly for some lo-fi long-haul amusement will first need to do a bit of work. No Man’s Sky’s initial two bobblehead variants – inspired by overseers Specialist Polo and Priest Entity Nada – will unlock as progress is made on the game’s latest Universal Community Research Project.
Players wishing to assist the global effort to access Polo and Nada can do so by participating in any multiplayer mission listed in the Space Anomaly’s Nexus terminal. As more of these are complete, the Research Project progress meter will rise, with Polo becoming available from the Quicksilver Bot once Tier 1 has been reached, and Entity Nada unlocking at Tier 2.