The developer of Amazon MMO New World has fundamentally changed the way player versus player works in the game after it struggled to find a solution for Player Killing.
In a post on the New World subreddit, a rep for Amazon Game Studios outlined concerns in the community about the impact of PvP on the player experience during alpha.
Previously, PvP was full loot and open world, with only outposts offering sanctuary. This meant everyone was vulnerable to attack at any time from players in the rest of the world. To attack, you flagged criminal intent. If you died as a criminal you’d lose all your gear and inventory. If you died to a criminal you’d lose all of your inventory but keep your equipped gear with durability damage taken.