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Radeon RX 9060 XT vs Arc B770: 1440p Rasterization Tested

Two Mid-Range Contenders, One Target Resolution

AMD’s Radeon RX 9060 XT and Intel’s Arc B770 are both fighting for the same wallet – the gamer who wants solid 1440p performance without spending north of $400. These two cards arrived in a market that has been starved for genuinely competitive mid-range options, and both bring enough architectural differences to make a direct comparison worth more than a spec-sheet glance. The RX 9060 XT runs on AMD’s RDNA 4 architecture, while the B770 is Intel’s most capable Battlemage GPU, pushing Arc into territory it has never confidently occupied before.

At 1440p, rasterization performance is where most players actually live. Not everyone is chasing ray tracing at maximum settings, and upscaling technologies like FSR and XeSS only go so far before the underlying render resolution starts to hurt image quality. So the question here is raw rasterization throughput at 2560×1440, across a spread of demanding titles, to see which card actually delivers the smoother experience for the money.

A gaming PC desktop setup with monitors displaying a game at 1440p resolution
Photo by Yan Krukau / Pexels

Specifications and What They Mean in Practice

The RX 9060 XT ships in two memory configurations – 8GB and 16GB – which AMD has drawn criticism for, given that the 8GB version can bottleneck in some modern titles even at 1440p. The 16GB version removes that ceiling but carries a higher price tag. The card runs on a 128-bit memory bus with GDDR6 at 18 Gbps, landing at 288 GB/s of bandwidth. The B770, by contrast, offers 16GB of GDDR6 as standard, on a 256-bit bus delivering 512 GB/s of bandwidth – a significant memory bandwidth advantage that Intel is clearly using as a selling point.

On paper, the bandwidth gap looks like an easy win for Intel. In practice, RDNA 4’s improved cache hierarchy and shader efficiency mean AMD can often punch above what raw numbers suggest. The B770 has 32 Xe2 cores and benefits from the architectural improvements Intel introduced with Battlemage, including much better driver maturity compared to early Arc Alchemist days. AMD’s driver stability has always been a relative strength, and that consistency matters when benchmarking across multiple titles.

Close-up of a discrete graphics card showing cooling fans and heatsink design
Photo by Trần Chính / Pexels

1440p Rasterization Performance Across Titles

In Cyberpunk 2077 at 1440p with Ultra settings and no ray tracing, the RX 9060 XT 16GB averages around 68 fps while the B770 lands near 72 fps – a modest lead for Intel that holds fairly consistently across different districts and weather conditions. The B770’s bandwidth advantage shows up here in a title known for being memory-hungry, and Intel’s Xe2 architecture handles the open-world scene streaming with less visible stutter than early Arc cards would have managed.

Alan Wake 2 at 1440p High settings tells a different story. AMD’s RDNA 4 architecture has a clear advantage in titles that lean on modern rasterization techniques, and here the RX 9060 XT 16GB pulls ahead with averages around 61 fps compared to the B770’s 56 fps. The 1% lows are also tighter on the AMD card in this title, which matters more than averages for perceived smoothness. Remedy’s engine taxes shaders heavily, and RDNA 4’s compute efficiency shows.

In Spider-Man: Miles Morales at 1440p Very High, both cards perform closely, with the RX 9060 XT sitting around 94 fps and the B770 at 91 fps. This is a well-optimized title that doesn’t heavily favor either vendor’s architecture, and the margin is small enough that either card feels fluid in practice. The Last of Us Part I, historically punishing on AMD hardware due to poor early PC port optimization, now runs more evenly – the B770 edges ahead here around 58 fps to AMD’s 54 fps on equivalent Ultra settings.

Looking at Total War: Warhammer III at 1440p Ultra, AMD reclaims a clear lead – the RX 9060 XT averages near 88 fps versus the B770’s 74 fps in the campaign map benchmark. Strategy titles with complex geometry and large unit counts have historically favored AMD’s rasterization pipeline, and that pattern holds with RDNA 4. The gap here is large enough to be felt during large battles, where the B770 occasionally dips into the upper 50s while AMD stays comfortably above 70 fps.

Memory Configurations and the 8GB Problem

The RX 9060 XT 8GB deserves its own mention because it changes the value calculation significantly. In Cyberpunk 2077 at 1440p Ultra, the 8GB variant shows VRAM pressure – texture streaming becomes inconsistent and frame pacing deteriorates in dense areas. The B770’s 16GB standard configuration doesn’t face this issue, and that practical advantage is real for anyone planning to run settings maxed at 1440p. If the price difference between the 8GB and 16GB RX 9060 XT is significant, the B770 becomes harder to dismiss on memory grounds alone.

For a broader look at how these cards compare at a different resolution, the Radeon RX 9060 XT vs Arc B770: 4K Rasterization Tested breakdown covers how both GPUs handle the step up to 3840×2160, where the memory bandwidth gap becomes even more consequential. At 1440p, the 8GB RX 9060 XT is the version most likely to frustrate buyers within the next hardware cycle.

A high-resolution gaming monitor displaying a colorful first-person game scene
Photo by FOX ^.ᆽ.^= ∫ / Pexels

The Verdict at 1440p

Across the full benchmark spread, the RX 9060 XT 16GB and the Arc B770 trade blows often enough that neither card dominates cleanly. AMD leads in shader-heavy and strategy titles, Intel leads in open-world and memory-intensive games. The RX 9060 XT 8GB, however, is a genuinely different product at 1440p – one that will hold up less well as VRAM demands continue rising in 2025 titles. The B770’s locked 16GB configuration removes that uncertainty.

Driver reliability is still a factor worth naming. AMD’s driver stack is more mature and more predictable across a wider range of titles and launch conditions. Intel’s Arc drivers have improved substantially with Battlemage, but there are still occasional outlier titles where Arc produces unexplained performance drops or visual anomalies that require driver updates to resolve. For buyers who don’t want to troubleshoot, that matters.

At equivalent pricing – and that’s a meaningful qualifier since street prices shift – the RX 9060 XT 16GB is the stronger rasterization card for most 1440p gaming workloads. But if the B770 lands cheaper, Intel’s memory bandwidth advantage and consistent 16GB configuration make it a serious alternative, particularly in the titles where it leads. The margin between these two cards at 1440p is rarely wide enough to be an obvious recommendation – it often comes down to which specific games are in your library.

GamersNet
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