Radeon RX 9060 XT vs Arc B580: 1080p Ray Tracing Tested

Two Budget GPUs, One Demanding Test
Ray tracing at 1080p sounds like a contradiction – spending GPU horsepower on lighting simulation at a resolution where raw frame rates usually dominate. But that tension is exactly what makes this matchup worth examining. AMD’s Radeon RX 9060 XT and Intel’s Arc B580 are both targeting the budget-to-midrange bracket, both carry ray tracing hardware, and both are being marketed to players who want modern visual features without a four-figure GPU bill.
The RX 9060 XT launches on AMD’s RDNA 4 architecture, which brought meaningful ray tracing improvements over RDNA 3. The Arc B580 runs on Intel’s Xe2 architecture, which surprised almost everyone when it launched by delivering ray tracing performance well above its price tier. At 1080p with ray tracing enabled, neither card is in comfortable territory – but one handles the pressure noticeably better than the other.
The results are not what most people expected going in.

Test Setup and Methodology
Testing was conducted with both cards at their reference specifications, paired with a Ryzen 7 9800X3D to ensure the CPU was not creating a bottleneck in any of the tested titles. Ray tracing settings were set to each game’s “medium” ray tracing preset where available, and “high” rasterization for all other settings. This represents a realistic scenario for the target audience – people who want ray tracing on without destroying their frame rate entirely.
Titles tested include Cyberpunk 2077 with RT Medium, Alan Wake 2 with Ray Tracing enabled and Path Tracing disabled, Control with DX12 and RT enabled, and Spider-Man: Miles Morales at RT Medium. None of these games have upscaling enabled in the baseline numbers – the intent is to show native ray tracing performance. Upscaling results are discussed separately where they change the competitive picture meaningfully.
Driver versions used were the latest stable releases available at time of testing. The RX 9060 XT used 16GB of GDDR6 memory, and the Arc B580 used its standard 12GB GDDR6 configuration. Both were tested at stock power limits with no manual overclocking applied.

Performance: Where Each Card Wins and Loses
In Cyberpunk 2077 at 1080p with RT Medium, the Arc B580 holds a clear advantage, averaging around 10-14 frames per second ahead of the RX 9060 XT. Intel’s Xe2 architecture has notably strong ray traversal hardware, and Cyberpunk’s implementation rewards that. The 9060 XT is not slow here – both cards remain playable – but the gap is consistent across multiple run throughs and not a margin that disappears with driver updates.
Alan Wake 2 flips the script in a way that demands attention. With path tracing disabled and standard ray tracing active, the RX 9060 XT pulls ahead, particularly in the outdoor sections of the game where the scene complexity stresses memory bandwidth more than raw ray tracing units. RDNA 4’s improvements to how AMD handles denoising show up here – shadow quality under RT looks cleaner on the 9060 XT at equivalent settings, which is a qualitative advantage that frame counters do not fully capture. Control and Spider-Man: Miles Morales both sit closer to parity, with the 9060 XT edging ahead in Control and the B580 recovering slightly in Miles Morales. For players who rotate through a wide game library, the practical difference across these titles averages out to a few frames in either direction depending on the engine.
Where the 9060 XT pulls ahead more definitively is upscaling support. FSR 4 is exclusive to RDNA 4 architecture, and at 1080p with ray tracing active, enabling FSR 4 Quality mode on the 9060 XT dramatically closes the gap in Cyberpunk and pushes the card ahead in titles where it was already competitive. The B580 has access to XeSS, which is genuinely good upscaling – but FSR 4’s image quality at 1080p output is cleaner than XeSS 1.3 in most of the tested scenarios. This is the practical argument for the 9060 XT in a ray tracing context: native performance may trail in certain engines, but with upscaling factored in, it finishes stronger. For more on how AMD’s higher-tier RDNA 4 cards handle ray tracing workloads at higher resolutions, the Radeon RX 9060 XT vs Arc B580: 1440p Ray Tracing Tested breakdown covers that territory directly.
Which Card Should You Actually Buy
Price matters here more than in any other segment of the market. If the Arc B580 is available at a meaningfully lower street price at the time you are buying – which has been the case in some regions – its stronger native ray tracing performance in Cyberpunk 2077 and comparable results elsewhere make it the harder card to dismiss. But if pricing is close or the 9060 XT is on sale, AMD’s upscaling advantage and RDNA 4’s longevity argument shift the calculation. The B580 is not gaining FSR 4 support, and as more RDNA 4-optimized titles arrive, that gap could widen further.

What neither manufacturer wants you to say out loud is that ray tracing at 1080p on both of these cards is still a compromise – you are managing frame rates, adjusting presets, and leaning on upscaling to get comfortable numbers. The Arc B580 handles that compromise better in the most demanding titles today. The 9060 XT handles it better with AMD’s software stack doing the heavy lifting. The deciding factor may simply be which game you play most on Friday night.
Frequently Asked Questions
Is the Arc B580 better than the RX 9060 XT for ray tracing at 1080p?
The Arc B580 leads in Cyberpunk 2077 with native ray tracing, but the RX 9060 XT closes the gap or pulls ahead when FSR 4 upscaling is enabled, making the answer game-dependent.
Does the RX 9060 XT support FSR 4?
Yes, FSR 4 is exclusive to RDNA 4 architecture, which the RX 9060 XT uses. This gives it a meaningful upscaling advantage over the Arc B580 at 1080p with ray tracing active.



