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PC Gaming

Radeon RX 9060 XT vs Arc B770: 1080p Rasterization Tested

Two Mid-Range GPUs, One Battleground

AMD’s Radeon RX 9060 XT and Intel’s Arc B770 are aimed squarely at the same buyer: someone who wants solid 1080p performance without spending flagship money. Both cards launched into a mid-range market that has grown increasingly competitive, and on paper the specs tell a genuinely close story. The 9060 XT brings AMD’s RDNA 4 architecture with 16GB of GDDR6 in its higher-capacity variant, while the B770 pushes Intel’s Battlemage architecture with 16GB of GDDR6 and a notably wide 256-bit memory bus. Neither card is a pushover, and the gap between them in rasterization workloads is smaller than either company’s marketing would suggest.

Rasterization performance – the traditional rendering path that still drives the vast majority of games – is where most buyers should anchor their decision. Ray tracing is a separate conversation (and one worth having separately if that matters to your setup), but for standard gaming workloads at 1080p, rasterization numbers are what will define your daily experience. We ran both cards through a range of modern titles to see where each pulls ahead and where the margin collapses entirely.

A gaming PC setup with RGB lighting and dual monitors on a desk
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Architecture Differences That Actually Matter

RDNA 4 is AMD’s most efficient architecture to date, built on TSMC’s 4nm node and carrying significant improvements in shader throughput over RDNA 3. The RX 9060 XT uses a cut-down version of the die found in the RX 9070 series, with 32 Compute Units and a 128-bit memory bus. That narrower bus is the card’s most obvious hardware constraint, and AMD compensates with higher-bandwidth GDDR6 and improved cache architecture. In practice, the cache design does meaningful work at 1080p, where frame data fits more comfortably within the on-die buffer.

Intel’s Battlemage architecture in the B770 is a matured version of what appeared in the B580, with more Xe-cores, a wider memory bus, and notably better driver stability than Intel’s earlier Arc generations. The 256-bit bus gives the B770 a raw bandwidth advantage that shows up in memory-intensive scenarios. Intel has also continued refining its XeSS upscaling technology and its driver stack, which struggled at launch with the original Arc Alchemist line but has improved considerably since.

One practical note: AMD’s software ecosystem is more established, with FSR 4 now available and a driver history that most PC builders trust by default. Intel is catching up, but the 9060 XT carries less risk from a compatibility standpoint, particularly with older titles and DX11 workloads where Intel has historically shown inconsistency.

Close-up of a graphics card installed in a PC motherboard
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Test Setup and Methodology

Both cards were tested in the same rig using a Ryzen 7 9800X3D to eliminate CPU bottlenecks – relevant because at 1080p, even strong GPUs can be held back by processor limitations in certain titles. Settings were locked at 1080p native with no upscaling applied, all drivers updated to current stable releases, and results averaged across multiple runs to reduce variance. Games tested include Cyberpunk 2077, Black Myth: Wukong, Baldur’s Gate 3, Alan Wake 2, and Call of Duty: Black Ops 6.

No frame generation was applied to either card. The goal here is base rasterization throughput, not the assisted frame counts that FSR 4 or XeSS Frame Generation can produce. Those features matter in real-world use, but they introduce enough variables that comparing native performance first gives a cleaner baseline.

Game-by-Game Breakdown

In Cyberpunk 2077 at Ultra settings with ray tracing disabled, the RX 9060 XT held a consistent lead of roughly 8 to 12 percent over the B770. Night City’s workload is heavily shader-dependent, and RDNA 4’s improved Compute Unit efficiency showed clearly here. The 9060 XT averaged in the mid-80s fps range while the B770 landed in the low-to-mid 70s – both playable, but AMD pulled ahead in the heavier scenes near city center.

Black Myth: Wukong told a different story. This title is notoriously demanding on memory bandwidth, and the B770’s wider bus made a visible difference. The two cards traded blows depending on the scene, with the B770 actually pulling ahead in several outdoor environments heavy with foliage and long draw distances. The average frame rate gap was within 3 to 5 percent across the game, which is essentially noise. In one of the most graphically demanding games of the current generation, the B770 holds its own convincingly.

Baldur’s Gate 3 and Call of Duty: Black Ops 6 both ran smoothly on either card at 1080p Ultra, with both GPUs pushing well above 100fps in most scenarios. These titles are less GPU-limited at this resolution, and the performance difference between the two cards narrowed to the point where it would be imperceptible during normal play. For competitive players focused on shooters in this performance tier, the B770 is not a meaningful step down from the 9060 XT.

Alan Wake 2 at native Ultra without ray tracing is where AMD opened its largest gap. The 9060 XT averaged around 65fps while the B770 struggled to maintain a stable 55fps, dipping into the high 40s during the most demanding sequences. Remedy’s engine has historically favored AMD and Nvidia hardware, and that pattern continues here. If Alan Wake 2 is a regular part of your library – or if you want headroom for future titles built on similar engines – the 9060 XT offers noticeably more breathing room.

Monitor displaying PC benchmark performance results
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Across the full test suite, the RX 9060 XT wins more titles outright and holds a consistent lead in the most visually demanding scenarios. The margin is real but not dramatic – typically 8 to 15 percent in AMD’s favor in the games where it matters, and near-zero in titles that are less GPU-bound at 1080p. The B770 closes the gap where memory bandwidth is the primary constraint, and at its current street price, it remains a strong argument for buyers who find it priced meaningfully below the 9060 XT. The 9060 XT costs more, performs more consistently across a wider range of titles, and carries AMD’s more mature software stack. Whether that premium is worth it depends entirely on the price difference at the time you’re buying – and that gap has been shifting since both cards hit retail.