Jason Ronald’s job title is partner director of program management for the Xbox platform team, but what that somewhat robotic label boils down to is he’s leading development of the Xbox Series X, Microsoft’s next-generation console due out in time for Christmas 2020. He’s played a key role in the making of the Xbox Series X, from the beginning to the present, its hardware to its software. Nobody knows Xbox Series X like Jason Ronald.
Ahead of Microsoft’s reveal of some of the third-party games coming to the system, we had an extensive chat with Ronald to quiz him on everything from power to price, from concern over Xbox Series X games being constrained by having to work on the lowest common denominator (Xbox One), to the creation of the Xbox Series X’s shiny new boot screen itself.
You have talked about obviously more powerful visuals for games, ray tracing, virtually instant loading. But does the Xbox Series X enable any sort of gameplay innovations we haven’t seen before or are not possible on any other platforms?