Ubisoft has opted to delay Ghost Recon Breakpoint’s previously announced “immersive mode” and Engineer Class, both of which were originally expected to launch this month, in order to “ensure that the experience will be a great one”.
Breakpoint, you might recall, didn’t receive the greatest of receptions when it launched last October. Eurogamer contributor Vikki Blake, for instance, called it a “half-baked hotchpotch of magpie’d ideas that neither function properly nor mesh” and “a broken, swirling vortex of recycled Ubisoft mechanics stamped across a dismal, forgettable world.”
Breakpoint’s critical and commercial failure ultimately had a dramatic impact on Ubisoft’s financial targets, as well as its approach to future titles. Even, so the publisher committed to improving the game, telling fans it was working on a “more radical and immersive version of Ghost Recon Breakpoint”, designed to deliver a “gritty and authentic military experience”.