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Visceral had some cool ideas for Dead Space 4

When it comes to Dead Space, what dies doesn’t stay dead for long. Dead Space 3 launched in February 2013 and EA has said nothing since to indicate it’s ready to revive the science fiction horror series. We’ve already explored the Dead Space 3 the developers wanted to make, but what about Dead Space 4? It turns out Visceral had ideas – some properly exciting – for a fourth game in the series. Unfortunately, Visceral never got the chance to turn them into reality. After Dead Space 3 flopped, EA put the studio on the Battlefield series with spin-off Hardline before assigning it a Star Wars game that was eventually cancelled. Now, Visceral is no more.

Visceral is dead, but those early ideas for Dead Space 4 live on in the mind of Ben Wanat, who was creative director of Dead Space and is now creative director at Crystal Dynamics. We spoke with Wanat to find out more.

By the end of Dead Space 3, humanity is facing its doom. It’s in this hopeless situation that Dead Space 4 was to be set. The idea came from the flotilla section in Dead Space 3, and had the player scavenge supplies in order to survive. “The notion was you were trying to survive day to day against infested ships, searching for a glimmer of life, scavenging supplies to keep your own little ship going, trying to find survivors,” Wanat explained.

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