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Radeon RX 9070 XT vs RTX 5070 Ti: 1440p Ray Tracing Tested

Two Flagship Challengers, One Difficult Test

Ray tracing at 1440p sits in an uncomfortable middle ground – demanding enough to expose GPU weaknesses, but not so extreme that most games become unplayable. AMD’s Radeon RX 9070 XT and NVIDIA’s GeForce RTX 5070 Ti both target enthusiast-level 1440p gaming, but they arrive with very different philosophies about how to handle ray-traced workloads. AMD rebuilt its ray tracing architecture from the ground up with RDNA 4, while NVIDIA refined a pipeline that has been dominant in this category for years.

The price gap between these two cards is real and worth stating upfront. The RX 9070 XT launched at around $599, while the RTX 5070 Ti sits at $749 MSRP – a $150 difference that isn’t trivial. What buyers need to know is whether NVIDIA’s ray tracing advantage, which has been consistent across multiple generations, justifies that premium when you’re targeting 1440p with ray tracing enabled. The answer is more nuanced than either camp usually admits.

High-end gaming PC setup with dual monitors showing ray-traced game visuals
Photo by Lynde / Pexels

What Changed With RDNA 4 Ray Tracing

AMD’s ray tracing performance was a documented weak point through RDNA 2 and RDNA 3. The hardware ray accelerators existed, but throughput was significantly behind NVIDIA’s RT cores in any title that leaned hard on ray-traced reflections, shadows, or global illumination. With RDNA 4, AMD doubled down – adding a second Ray Accelerator per Compute Unit and redesigning how the GPU schedules ray workloads to reduce stalls and idle cycles. The RX 9070 XT is the first mainstream card to ship with this architecture.

On paper, those changes are substantial. In practice, the gains depend heavily on which game engine is doing the rendering. Titles using DirectX Raytracing with well-optimized shaders show the biggest improvement. Games that layer multiple ray-traced effects simultaneously – like full path tracing – still push AMD hardware harder than equivalent NVIDIA silicon. The RX 9070 XT is no longer the card you have to talk out of ray-traced games, but it still isn’t matching NVIDIA’s efficiency in the heaviest workloads.

RDNA 4 also brings a new version of AMD’s FSR upscaling, and FSR 4 with its machine learning-based reconstruction is only available on RDNA 4 hardware. That matters in ray tracing contexts because native resolution ray tracing at 1440p is expensive, and upscaling from a lower render resolution is how most players actually run these settings at playable frame rates. AMD closing the upscaling quality gap with DLSS 4 is arguably as important to its ray tracing story as the hardware RT improvements themselves.

How RTX 5070 Ti Handles the Same Load

The RTX 5070 Ti uses NVIDIA’s Blackwell architecture, which carries forward the 3rd-generation RT cores first introduced in Ada Lovelace and refines shader execution efficiency. NVIDIA’s bigger advantage in ray tracing has historically come not just from raw RT core throughput, but from how well the rest of the GPU keeps feeding those cores without bottlenecking. Blackwell tightens that further. In titles with heavy ray-traced shadow maps and reflection rendering – Control: Ultimate Edition, Cyberpunk 2077 with path tracing, and Alan Wake 2 being the most commonly cited examples – the RTX 5070 Ti holds frame rates that the RX 9070 XT struggles to match at equivalent settings.

DLSS 4 with Multi Frame Generation is also a factor that can’t be separated from the raw performance discussion. NVIDIA’s implementation generates additional frames using AI inference, which inflates the displayed frame count well beyond what native rendering produces. Whether that counts as “real” performance is a philosophical debate, but in practical terms, a player running Cyberpunk 2077 with path tracing at 1440p using DLSS 4 Multi Frame Generation will see a smoother experience on RTX 5070 Ti than FSR 4 provides on the RX 9070 XT, at least in the titles where DLSS integration is mature.

Close-up of a high-end graphics card installed in a gaming PC build
Photo by Nana Dua / Pexels

Game-by-Game: Where the Gap Actually Lives

In Cyberpunk 2077 with path tracing enabled at 1440p, the RTX 5070 Ti holds a consistent lead over the RX 9070 XT – roughly 25 to 35 percent at native resolution before upscaling enters the equation. Path tracing stacks multiple ray-traced effects simultaneously across reflections, shadows, and global illumination, and this is the workload type where NVIDIA’s architecture has always stretched its legs. Running both cards at their respective recommended upscaling targets brings the visible output closer, but the RTX 5070 Ti still produces higher average frame rates and fewer dropped frames during heavy scenes.

Alan Wake 2 tells a similar story in its highest ray tracing preset. The game’s foliage-heavy outdoor areas with dynamic lighting are brutal on both cards, but the RX 9070 XT drops into the low 40s in some sequences where the RTX 5070 Ti stays above 55 fps. That difference is meaningful – one card sits on the playable side of smooth, the other requires compromises. For a game like Control: Ultimate Edition, the gap tightens noticeably. AMD’s improved ray accelerators handle Control’s reflection and shadow workload far better than RDNA 3 did, and the RX 9070 XT stays within 15 percent of the RTX 5070 Ti through most of the game.

Titles that use ray tracing more selectively – ray-traced shadows only, or ambient occlusion rather than full global illumination – close the gap further. In games like Spider-Man: Miles Morales and Returnal for PC, with medium ray tracing presets active at 1440p, the RX 9070 XT is genuinely competitive. These are the settings most players actually run, not path tracing maxed out. That context matters, because the $150 price difference looks harder to justify when the performance delta shrinks to single digits in the titles you’re actually spending hours in.

One area where AMD’s position is weaker regardless of game choice is ray tracing stability under thermal load. The RX 9070 XT’s performance in long sessions with RT-heavy games shows more frame time variance than the RTX 5070 Ti, particularly in games that continuously spawn new ray workloads – open-world titles with dynamic day/night lighting being the clearest example. This isn’t a collapse, but the RTX 5070 Ti delivers more consistent 1 percent lows in extended ray tracing sessions. For competitive gaming that’s irrelevant, but for immersive single-player experiences, consistency matters as much as peak frame rate.

Gaming hardware components laid out for performance comparison testing
Photo by Nicolas Foster / Pexels

AMD has made genuine progress with RDNA 4’s ray tracing hardware, enough that the RX 9070 XT is no longer a card to avoid if you care about RT effects. But at 1440p with aggressive ray tracing settings, NVIDIA still holds a real performance advantage – one that is largest in path-traced titles and smallest in games using selective RT effects. For $150 less, the RX 9070 XT makes a reasonable case in the middle of that range. For anyone specifically targeting Cyberpunk 2077 with path tracing or Alan Wake 2 at maximum RT settings as their benchmark, the RTX 5070 Ti’s lead is wide enough that the price difference shrinks in importance.

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