Advertisement
PC Gaming

Radeon RX 9070 XT vs RTX 5070 Ti: 1080p Rasterization Tested

Two Very Different Price Tags, One Resolution

At 1080p, GPU benchmarks tend to be CPU-limited faster than at higher resolutions, which makes testing at this resolution both tricky and revealing. The AMD Radeon RX 9070 XT and NVIDIA’s RTX 5070 Ti sit in different price brackets – AMD’s card hovers around $599 at MSRP while NVIDIA’s comes in at $749 – but both are being purchased by gamers who play at 1080p, whether on high-refresh monitors chasing 240fps or on competitive setups where raw frame rate matters more than image quality settings.

The RX 9070 XT launched earlier this year as AMD’s flagship RDNA 4 offering before the higher-tier cards arrive, and it has been quietly impressing in rasterization workloads. NVIDIA’s RTX 5070 Ti, built on the Blackwell architecture with GB203 silicon, carries the weight of a much higher price point and needs to justify that gap with tangible performance leads.

At 1080p with rasterization only – no DLSS, no FSR, no frame generation – the gap between these two cards is smaller than NVIDIA would prefer.

High-end gaming PC setup with RGB lighting suitable for GPU benchmark testing
Photo by Yan Krukau / Pexels

Test Setup and What We’re Measuring

For this comparison, both cards were tested on a Ryzen 7 9800X3D platform with 32GB of DDR5-6000 memory, which keeps CPU bottlenecking from distorting the GPU results more than necessary. All games were tested at 1080p with the highest quality presets available, with ray tracing disabled and upscaling features turned off entirely. The goal here is native rasterization performance – what you actually get from the hardware before any software assists the numbers.

The game selection spans a range of rendering workloads: Cyberpunk 2077, Black Myth: Wukong, Alan Wake 2, Call of Duty: Warzone, Forza Horizon 5, and Baldur’s Gate 3. Some of these titles have historically favored NVIDIA’s shader architecture while others have run well on AMD hardware. Together they give a realistic picture of what a gamer running a mixed library would experience day to day.

One thing worth flagging before the numbers: at 1080p, a GPU as powerful as the RTX 5070 Ti will frequently hit frame rate territory where the test system’s CPU starts to cap results in less demanding titles. Cyberpunk 2077 and Alan Wake 2 are heavy enough to keep both cards in genuinely GPU-limited territory, which makes them the most reliable data points for a direct hardware comparison at this resolution.

Where AMD Closes the Gap – and Where It Doesn’t

In Cyberpunk 2077 at 1080p Ultra settings, the RTX 5070 Ti leads the RX 9070 XT by roughly 12 to 14 percent in average frame rates. That sounds meaningful on paper, but in practice both cards are running well above 100fps average, which puts the real-world difference at around 15 to 20 frames. In Black Myth: Wukong, AMD’s card actually narrows that deficit to under 8 percent, with the RX 9070 XT’s improved geometry handling in RDNA 4 doing visible work in dense scene environments.

Close-up of a modern GPU graphics card on a dark background
Photo by Armando Are / Pexels

Alan Wake 2 shows the RTX 5070 Ti pulling harder – closer to 18 percent ahead in average frame rates – which aligns with how that title’s lighting and shader complexity plays to Blackwell’s strengths. Call of Duty: Warzone, a title many competitive players run at 1080p specifically for high frame rate play, tells a different story: both cards approach or exceed 300fps average, making the gap essentially irrelevant unless you are running a 360Hz panel and counting every frame. Forza Horizon 5 and Baldur’s Gate 3 both land within 10 percent, with AMD occasionally trading blows in the latter.

Across the full game selection, the RTX 5070 Ti leads by an average of around 12 to 15 percent at 1080p rasterization. That is a real, measurable lead – but against a card priced $150 lower, it is not a commanding one. AMD’s RDNA 4 architecture brought genuine rasterization efficiency gains, and the RX 9070 XT is not getting embarrassed by a card in a tier above it. The performance-per-dollar math at 1080p lands clearly in AMD’s favor unless NVIDIA’s feature set – specifically DLSS 4 and Frame Generation – is something you actively plan to use.

The Frame Rate Floor and Minimum Performance

Average frame rates only tell part of the story. Minimum frame rates – specifically 1% lows – are where GPU stability shows up and where competitive players actually feel the difference. In Cyberpunk 2077, the RTX 5070 Ti’s 1% low advantage over the RX 9070 XT shrinks considerably compared to the average frame rate gap, suggesting AMD’s drivers have improved consistency in that title. In Alan Wake 2, the RTX 5070 Ti holds a more stable floor, with fewer sharp dips during scene transitions.

AMD has put real work into minimum frame rate consistency with RDNA 4, and if you want a closer look at how the architecture handles 1% lows at 1080p across different titles, the RX 9060 XT minimum frame rate testing shows some of those same driver-level improvements carrying across the RDNA 4 lineup. The RX 9070 XT benefits from the same foundation and generally delivers cleaner 1% lows than its RDNA 3 predecessors did at launch.

Where the RTX 5070 Ti earns its premium in minimum performance is in the most shader-intensive moments in demanding titles. When Cyberpunk 2077 loads a dense urban area or Alan Wake 2 triggers a complex lighting effect, the RTX 5070 Ti’s additional compute resources – and its larger L2 cache – absorb those spikes more gracefully. It is not night and day, but it is consistent enough across testing to note.

Gaming monitor displaying a high frame rate game on a clean desk setup
Photo by Atahan Demir / Pexels

The Verdict on 1080p Rasterization

If you are building a 1080p gaming rig and rasterization performance is the primary consideration, the RX 9070 XT makes a genuinely strong case at its price point – it stays within striking distance of the RTX 5070 Ti across most titles, costs significantly less, and performs well enough that the remaining gap only becomes visible in the most demanding scenarios. The RTX 5070 Ti is the faster card, and it holds that lead consistently enough that it is not a statistical fluke, but paying $150 more for roughly 12 to 15 percent extra performance at 1080p is a harder sell when both cards already exceed the frame rates most displays can show – and the question of whether you are buying the 5070 Ti for rasterization or for DLSS 4 and frame generation support is one worth answering honestly before spending the extra money.

GamersNet
Privacy Overview

This website uses cookies so that we can provide you with the best user experience possible. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful.