- Squad Busters, Supercell’s first game in over five years to hit global launch, is out now!
- But what did we think? Take a look at our review right here
- Does it live up to the hype, and is it worth your time?
Well, itâs finally here, the one, the only, Squad Busters!
Yes, after months of waiting, opinion pieces on what this tells us about Supercell and their expectations for the game, itâs finally out. But, and hereâs the potentially one-billion-dollar question for both us and Supercell, is it any good?
Well, thatâs a complicated question, and it requires a complicated answer. You may be wondering why it took us a day or so to get this review to you, and thatâs because we wanted to give a proper answer. Is Squad Busters worth your time? Absolutely. Is it worth your money? Well, that very much depends.
But enough of the preamble, we all know what weâre here for, so letâs jump into the first Supercell game to hit global launch in more than half a decade with Squad Busters.
Overview
Squad Busters’ big selling point is that itâs a huge crossover, featuring characters big and small from across Supercellâs games. That includes those such as the Barbarian from Clash of Clans, Colt from Brawl Stars and, naturally, the Goblin. Because what game would be complete without a goblin?
Your goal in Squad Busters is to duke it out with other players in matches where you collect gems and âbustâ enemy squads to be either the last team standing or (usually) the highest-scoring player.
To do so you need to collect gold to open chests, finding more characters until they merge to form a stronger version of themselves. Weâll go into it in more detail below, but essentially itâs like a MOBA mixed with an RTS mixed with a merge game.
The gameplay
How to describe Squad Busters? Well, I always felt somewhat iffy about the typical âMOBA RTSâ description I gave in my previous articles. But at the same time, thatâs as descriptive as you can get while also adding in ‘battle royale’; Squad Busters really is a mix of many different genres.
First off, the basics. You control a single character to begin with, moving around the map, killing enemies and exploiting resources (such as chopping down trees) to get gold. You use gold to open chests and pick new characters, or duplicates of existing characters in your squad.
When you have enough characters, they merge to form a more powerful version of themselves. Youâll need certain characters for certain tasks (Greg, for example, is used to chop down trees) and youâll have to contend with the overall task of acquiring Gems to win the match and fighting off other players to win.
So yes, itâs basically a super-combo of various mechanics. You donât have direct control over your characters in combat, you simply park them up and watch them hack away, shoot or chop at each other and resources. You collect power-ups in order to use bonuses like bombs, healing or Turbo to rush around.
It all feels very eclectic, but it does work well together. Youâre always anticipating your next character and the power itâll give you, youâre always rushing to find and battle more enemies, and strategy can often give way to the headlong rush for the finish line.
Graphics
In terms of visuals, Squad Busters is perfectly readable on a smaller screen. Admittedly unless youâre focusing quite closely, your squad will tend to blur together as a cluster of models, but you can at least read quite well just which ones have evolved and which havenât – facts which are vital for when you need to pick your battles against enemies and other players.
Ultimately they can be summed up as pleasing, and very much what youâd come to expect from Supercell, who tends to shine in terms of design. Itâs difficult to unify this many contrasting models and characters, but Supercell has done an admirable job, and all the characters feel like they fit naturally together.
Sound
One of my few complaints, and a good example of why we put off this review until a day after launch, was sound. Initially, on launch, the sound in matches was lacking, but this seems to have been fixed quite quickly. Now instead of ominous silence, there are plenty of cartoonish crashes, wallops and slashes; all coupled with a pretty upbeat if panic-inducing musical score to signal the near-end of a match.
If youâre not a fan of repetitive announcers then the Squad Busters voice-over is probably going to get on your nerves very quickly. Not only that but unlocking a new character has the odd decision to voice-mix the announcerâs lines, hence why you get reads like âCLASSIC! EL PRIMO!â in a strange case of auditory whiplash.
What I liked
If thereâs one thing you can say about Supercell, is that if you put down the preconception of what mobile is like (which you sort of have to do if you write about it) then their games are pretty much universally inoffensive and enjoyable. Iâd hesitate to call them the Nintendo of mobile, but theyâve definitely got the cartoonish aesthetic and simple but refined gameplay part down.
Squad Busters does everything right to be a good mobile game. Itâs simple to figure out, even if you ignore the tutorials, itâs colourful and easy to read, and it offers the simple pleasure of numbers and power increasing. The graphics are pleasing, as is the sound, and overall it feels like thereâs an equal amount of skill, luck and progression that goes into your victories.
What I didnât like
Put it this way, if you donât like Supercellâs style then this likely wonât sway you. Once the initial veneer wears off, there are some frustrations that start to show. For one, it can often feel as if you have little control over your tactics, as you essentially have to halt and wait for your squad to off enemies, which brings the usually frenetic attempt to gather resources grinding to a halt.
Add onto that Greg, my nemesis. Greg is essentially required to get reliable access to gold from the abundant trees, which only he can chop down. This means getting Greg early on, or worse not getting him at all, can be the difference between victory and defeat when you can effectively steamroll other players with your abundance of chest-borne Barbarians.
Conclusion
Coming out fully formed, Squad Busters really does feel like itâs worth the wait. But itâs not exactly a radical reinvention of the Supercell formula thatâs sure to bring in even mobile-sceptic players. Yet if youâre hungering for a new, faster-paced take on Supercellâs well-known lineup of mascots, and want something that hits the sweet spot of strategy and mindless fun, Squad Busters more than delivers.
Download now!