Intel Arc B770 vs RTX 5060 Ti: 1080p Rasterization Tested

A Budget GPU Fight That Actually Matters
Intel’s Arc B770 is shaping up to be one of the more interesting GPU releases in recent memory – not because Intel is suddenly a hardware giant, but because the B770 lands in a price bracket where every dollar counts. Priced to compete directly with Nvidia’s RTX 5060 Ti, the B770 carries the Battlemage architecture’s biggest die and a significant memory advantage: 16GB of GDDR6 versus the 5060 Ti’s 8GB on its base configuration. Whether that translates to real-world wins at 1080p rasterization is the actual question.
The RTX 5060 Ti is Nvidia’s answer to mainstream gaming demand in 2025, built on the Blackwell architecture with DLSS 4 support and Nvidia’s well-established driver ecosystem behind it. It’s a capable card on paper, but the 8GB VRAM situation has already attracted criticism from PC gaming communities, particularly as modern titles push memory usage higher with each release cycle. The 16GB variant of the 5060 Ti exists but carries a price premium that changes the comparison significantly.
For this test, we’re looking exclusively at 1080p rasterization – no upscaling, no frame generation, no AI tricks.

Test Setup and Methodology
Both cards were tested on an Intel Core i9-14900K platform with 32GB of DDR5-6000 RAM to ensure the CPU wasn’t a limiting factor. The RTX 5060 Ti (8GB) ran on Nvidia’s latest production drivers, while the Arc B770 used Intel’s most recent Arc driver package. All games were set to their highest native quality presets at 1920×1080 with v-sync disabled and performance overlays capturing average and 1% low framerates across three runs each.
The game selection covers a range of workloads: Cyberpunk 2077 with path tracing off, Black Myth: Wukong, Alan Wake 2 in rasterization mode, Hogwarts Legacy, Starfield, and Counter-Strike 2. These titles represent a cross-section of demanding open-world engines, narrative-driven games with heavy asset streaming, and competitive titles where raw throughput and low latency matter more than visual fidelity. The selection wasn’t chosen to flatter either card – some of these games have historically favored Nvidia, while others have shown Intel Arc performing above expectations.
One important note on Intel’s Arc drivers: they have improved substantially over the past year. Early Arc cards suffered from inconsistent performance depending on whether a game used DirectX 11, DirectX 12, or Vulkan. The B770, like the B580 before it, benefits from a more mature driver stack, and DX12 and Vulkan titles in particular now show much more stable frametimes than first-generation Arc hardware ever managed.

1080p Rasterization Results
In Cyberpunk 2077 at Ultra settings with rasterization only, the RTX 5060 Ti pulls ahead by roughly 10-15% in average framerate – a meaningful gap in a title this demanding. The 5060 Ti’s Blackwell architecture handles the game’s complex lighting and asset streaming efficiently, and Nvidia’s driver optimizations for this title specifically are well-documented. The B770 still delivers playable, high-framerate performance, sitting comfortably above 80fps average, but it doesn’t match the Nvidia card here.
Black Myth: Wukong and Alan Wake 2 tell a different story. Both titles showed the B770 within a few frames of the RTX 5060 Ti in average framerate, and in Alan Wake 2 specifically, the B770’s 1% lows were notably stronger – pointing to the 16GB VRAM buffer doing real work as the game streams its dense environments. Hogwarts Legacy was effectively a tie. Starfield, which has always been a strange benchmark given its engine, slightly favored the B770 in our runs, though the margin was small enough to be within run-to-run variance. Counter-Strike 2 went clearly to the RTX 5060 Ti, which is expected – competitive titles tend to favor Nvidia’s architecture and driver maturity, and the 5060 Ti was pulling significantly higher framerates in the 300+ fps range where the B770 lagged behind.
Across the full suite, the RTX 5060 Ti wins more titles than it loses, and its win margins in Nvidia-favored games are larger than the B770’s wins in its stronger titles. If you average it all out, the 5060 Ti is the faster card at 1080p rasterization – but not by the kind of distance that should end the conversation. The B770’s 16GB VRAM advantage is already showing up in 1% lows in memory-intensive games, and that gap will only become more relevant as titles from 2025 and beyond push higher texture and asset budgets. At 1080p today, VRAM is rarely the bottleneck – but “today” has a short shelf life in PC gaming.

Which Card Should You Actually Buy?
If the RTX 5060 Ti (8GB) and the Arc B770 land at the same price point at retail, the 5060 Ti wins on raw 1080p rasterization performance and driver maturity – but the B770’s 16GB buffer is a real long-term argument, Intel’s warranty and driver support have improved to the point where Arc is no longer a gamble for most users, and in several demanding modern titles the performance gap is genuinely small. Nvidia’s DLSS 4 ecosystem and frame generation support remain advantages the B770 can’t match with XeSS alone, which matters if you plan to use AI upscaling heavily. The card you buy depends heavily on whether you plan to stay at 1080p long-term or eventually push to 1440p – and at 1440p, 8GB starts to look thin much faster than it does at 1080p, a dynamic already visible in our higher-resolution GPU comparisons. The B770 isn’t the outright winner here, but anyone writing it off entirely is ignoring what 16GB means for a card you might own for three or four years.



