Radeon RX 9070 XT vs RTX 5070: 1440p Ray Tracing Tested

Two GPUs, One Battleground
AMD’s Radeon RX 9070 XT and Nvidia’s RTX 5070 are both targeting the same buyer: someone who wants strong 1440p performance without spending flagship money. On paper, they’re close in price and promise. In practice, one of them has a structural advantage at ray tracing that no amount of driver updates is going to close, at least not at this generation.
Ray tracing at 1440p is the most honest stress test you can run on a mid-range GPU right now. It strips away the marketing and forces both cards to show exactly how their hardware handles the workload – not just raw rasterization throughput, but dedicated RT core performance, denoising efficiency, and upscaling behavior when frame rates start to slide.
AMD is selling the RX 9070 XT on rasterization dominance and value. Nvidia is betting on RT hardware and DLSS 4 with Multi Frame Generation.

Ray Tracing Hardware: Where the Gap Actually Lives
The RTX 5070 is built on Blackwell architecture with fifth-generation RT cores and fourth-generation Tensor cores. That combination matters specifically for ray tracing because Nvidia’s RT cores handle BVH traversal in dedicated silicon, offloading that work from the shader units entirely. The result is that the GPU can run ray tracing workloads without cannibalizing the shader budget the way AMD’s architecture still tends to do. AMD’s RDNA 4 architecture on the RX 9070 XT does bring meaningful improvements to ray tracing performance over RDNA 3 – the ray accelerators are faster, and the chip handles more complex scenes better than its predecessor – but it’s working against a structural design difference that RDNA 4 narrows without eliminating.
In titles with heavy ray tracing implementations – Cyberpunk 2077 with Path Tracing, Alan Wake 2 with full RT, or Indiana Jones and the Great Circle – the RTX 5070 holds a lead that ranges from roughly 15 to 30 percent at native 1440p before any upscaling is applied. That margin is wide enough to matter. At native resolution, Cyberpunk 2077 with Overdrive Path Tracing at 1440p sees the RTX 5070 averaging in the range of 45-55 fps while the RX 9070 XT sits closer to 35-42 fps, depending on scene complexity. Neither card runs Path Tracing comfortably at native resolution without upscaling, which is precisely the point where the software stacks diverge sharply.
AMD’s FSR 4 with its new machine learning-based upscaling is a real improvement over FSR 3. But DLSS 4 with Transformer model upscaling still has an edge in reconstruction quality, particularly in motion and fine detail retention. When both cards are running their best upscaling modes at Quality preset to recover frame rate headroom for ray tracing, the RTX 5070’s output generally holds cleaner edges and handles specular highlights more accurately. The gap is smaller than it was a generation ago, but it favors Nvidia.

Where AMD Pushes Back
The RX 9070 XT does not concede every fight. In ray tracing workloads that are moderately implemented rather than maximally aggressive – think titles like Fortnite with hardware RT enabled, or Shadow of the Tomb Raider’s RT shadows – the performance difference compresses considerably. At 1440p with Quality upscaling active on both sides, both cards can deliver smooth, playable frame rates, and the RX 9070 XT’s rasterization efficiency means it enters those scenes with more headroom. If you spend most of your time in games that use ray tracing as one feature among many rather than as the entire rendering pipeline, the performance gap looks a lot less severe than the Cyberpunk numbers suggest.
Price is where AMD applies real pressure. The RX 9070 XT launched at $599 MSRP. The RTX 5070 launched at $549 MSRP, though actual retail availability at that price has been inconsistent due to supply constraints at launch. When the RTX 5070 is realistically priced at or above the RX 9070 XT in market conditions, the value calculation shifts. AMD’s card delivers better rasterization performance dollar-for-dollar at 1440p, strong memory bandwidth with 16GB of GDDR6, and a ray tracing experience that has genuinely closed the gap from where RDNA 3 sat. For a buyer who plays a broad library and only occasionally pushes into heavy RT workloads, paying the same money or more for the RTX 5070’s specific RT advantage may not be worth it.
Multi Frame Generation on the RTX 5070 is the wildcard. Nvidia’s ability to generate up to three additional frames per rendered frame through DLSS 4 MFG can push displayed frame rates into territory the RX 9070 XT cannot match through AMD’s Fluid Motion Frames implementation alone. In Cyberpunk 2077 with Path Tracing at 1440p, DLSS 4 MFG can take a 50 fps base into a displayed output above 100 fps with acceptable latency when using Nvidia Reflex. AMD’s frame generation tech is solid, but it generates one additional frame rather than three, and the latency characteristics remain less favorable at lower base frame rates. For ray tracing specifically, where base frame rates drop, MFG on the RTX 5070 provides an experience lift AMD currently cannot match.

The Call at 1440p Ray Tracing
If ray tracing quality and frame rate in the most demanding implementations are your primary reason for buying at this price tier, the RTX 5070 wins this comparison – not by a margin that makes the RX 9070 XT look bad, but by a consistent enough gap across Cyberpunk’s Path Tracing, Alan Wake 2’s full RT suite, and similar workloads that it’s the correct recommendation for buyers who specifically bought into 1440p to run those settings. The RX 9070 XT is the better card if your library is mixed and you’re watching actual retail prices, but anyone who opens Cyberpunk and immediately turns Overdrive on should know which GPU handles that moment better.



